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Megabloom Studio

  • Home
  • Visual & Product Design, UX
  • Creative Technology, AI, Code
  • Sonic Identity, Audio UX, Haptic
  • Audio
    • Audio Highlights
    • Audio: About
    • Game Music & Sound
    • Sonic Identity, Audio UX, Haptic
    • Audio for Film, Animation, Brand
  • About/Press
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BP title2

July 1, 2026

• 100% of the SFX were built via synthesis, recorded, or sourced and meticulously reimagined and crafted.
• Additional dolphin-like sounds made by sound designer’s vocalizations. These were layered with effected sea mammal and bird sounds.
• Suspended harmonies used to evoke the feeling of floating
• Processed vocals and sine wave glissandos evoke sea creature and siren-like calls, in addition to being used as synth pads.
• Libraries used: Everyday Foley Volume I, BBC Nature Sound Effects Library, Pacific Northwest. and Waves Wind Water, Travel Essentials Drum Collection

 
In categorytest1 Tags tagtest1

BP title

July 1, 2026

• 100% of the SFX were built via synthesis, recorded, or sourced and meticulously reimagined and crafted.
• Additional dolphin-like sounds made by sound designer’s vocalizations. These were layered with effected sea mammal and bird sounds.
• Suspended harmonies used to evoke the feeling of floating
• Processed vocals and sine wave glissandos evoke sea creature and siren-like calls, in addition to being used as synth pads.
• Libraries used: Everyday Foley Volume I, BBC Nature Sound Effects Library, Pacific Northwest. and Waves Wind Water, Travel Essentials Drum Collection

 
In categorytest1 Tags tagtest1

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